Ticketmaster

A Story About Fixing Two Problems Millions Experience (But No One Addresses)

USE ARROWS

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PROBLEM

00 - OVERVIEW

This project started with a simple frustration I felt while buying tickets — and turned into a 3-week redesign focused on fixing two universal issues at the exact moment users commit money:

  • You can’t see your seat.

  • Pricing feels unclear.

By reducing cognitive load at this high-stakes decision point, the redesign led to a +54.5% jump in seat-confidence, strong 6.33/7 purchase intent, and a projected $140M annual GTV impact when translated into a conservative 0.5% conversion lift. 

Tools: Figma, Google Forms, Discord/Zoom
Timeline: 3 weeks (2025)
My Role: Research, UX Design, UI Design, Prototyping, Testing

01 - THE MOMENT IT BROKE

Community images vs. billion-dollar platform

The breakdown happened at the exact point of commitment: choosing a seat without knowing what the view actually looks like. I was excited, scrolling through the Ticketmaster map, trying to pick seats. Then I realized something embarrassingly simple: I had no idea what the view from my seat looked like. So I opened another tab and searched AViewFromMySeat.com a community-run site with blurry photos and random angles…yet somehow still more useful than Ticketmaster.

That’s when the question hit:
Why can a small community provide seat views, but the biggest ticketing company in the world can’t?

02 - THE FRUSTRATION STACK

Unclear price breakdown throughout the pages

Once I finally picked a seat, a second problem appeared: the price kept changing. Fees here… taxes there… totals that shifted depending on the screen.
It didn’t feel intentionally misleading — just unclear.

And I wondered:

If I’m annoyed after one purchase… what about millions of others?

03 - IT WASN’T JUST ME

Hundreds of people, same two problems (Credit: Los Angeles Times, Reddit Posts)

What felt like a personal frustration turned out to be a shared behavior pattern repeated across millions of users. Reddit threads. App Store reviews. UX breakdown videos. Even other designers building 3D POV prototypes. Everywhere, the same themes repeated:

  • “I can’t see my seat.”

  • “Pricing feels unclear.”


People were literally:

  • Watching YouTube venue walkthroughs

  • Comparing Reddit photos

  • Cross-checking images with strangers

  • Trusting crowd-sourced data over Ticketmaster


It became obvious:
Ticketmaster is used by everyone — and improved by no one.

SOLUtion

04 - LISTENING TO REAL USERS

User Frustrations uncovered during first round of interviews

I interviewed frequent concertgoers and sports fans. Their quotes were almost identical:

“I want to see the seats in a 3D view.”(Users struggle to understand seating and want a clearer, more intuitive seat selection experience.)



“The price not enough clear.”(Price clarity is a major trust-breaker when booking tickets.)


They didn’t want a complex, futuristic redesign.
They needed clarity.

05 - The Competitive and Technical Reality I had to Design For

Any solution had to work under real-world constraints: scale, peak traffic, older devices, and zero tolerance for delay.
From competitors (SeatGeek, StubHub, Gametime):

  • Some have 3D views

  • Some have photos

  • Almost all offer something Ticketmaster doesn’ttraffic.

But none scale to Ticketmaster’s 

Competitors and intervention opportunity (credit: SeatGeek, gametime, Stubhub)

What Ticketmaster actually faces:

  • A monopoly = slow iteration & more bureaucracy

  • Massive load spikes (Taylor Swift, BTS, playoffs)

  • Millions on older devices

  • History of crashes under demand

Ticketmaster outage(credit: Daily Mail)

Even a 1-2 second delay can cost users their seat.(Assumption)
High-fidelity 3D images?

 Thousands of seat-level photos per venue?

 Not realistic — not at Ticketmaster scale.
And that’s when it clicked:
A beautiful but heavy solution isn’t a real solution.

 It has to be instant. Reliable. Universal.

06 - THE CORE FOCUS

Ticketmaster has many problems but two were universal and emotional

07 - Understanding the People and the Flow (Before Designing Anything)

Before designing, I clarified who I was solving for and where their frustration happens. Two real personas emerged — not fictional, not fluff.

Emily — The Planner
Organizes the night. Doesn’t want to disappoint the group.



Quote: “If I’m spending $200, I want to know what I’m getting.”



Need: Confidence + clarity.

Jason — The Spontaneous Fan
Buys last-minute. Prioritizes speed with no fluff.



Quote: “I just want to buy fast without extra hassle.”



Need: Zero friction + fast load times.

clarity (for Emily) × speed (for Jason).

Every design decision after this point is based on that balance.

Mapping the Flow
I broke down the existing journey:

Moment of Frustration

The two main frustrations occur here:
Seat Map → Section → Seat Selection



This is the exact moment users hesitate, leave the app, or cross-check external sites.
If POV arrives too late → useless.
If it arrives too early → slows Jason down.

So the solution had to appear at the moment of decision, not before or after.

08 - DESIGNING THE SOLUTION

Problem 1 — Users Can’t Visualize Their Seat View
I explored 3 paths:

  • Full 3D in-app visualization

  • Seat-level POV images

  • Section-level Pre rendered simple POV previews

    Only the third made sense

Why this works:

  • 3D maps → crash during high-demand events

  • Seat-level photos → thousands of assets

  • Heavy files → longer load times

  • Older devices → can’t handle large renders

3D previs experiments to validate whether low-poly shapes could clearly convey seat context.

Exploration of the placement of POV during the user flow

High Fidelity Mockup of POV in the actual Ticketmaster app

Problem 2 — Pricing feels unclear, fragmented, and mistrustful
My design decisions:

  • Unify pricing into one clear block

  • Show fees earlier (not at checkout)

  • Add a sticky price summary during seat browsing

  • Keep prices consistent across pages (no big surprise jumps)

  • Emphasize clarity over density


Why This Works:

  • Users hate surprise fees

  • Early clarity reduces emotional friction

  • Pricing transparency strengthens trust

  • Clear pricing = fewer abandoned carts

  • More trust = higher conversion

More consistent Prices across Pages

Even a 1-2 second delay can cost users their seat.(Assumption)
High-fidelity 3D images?

 Thousands of seat-level photos per venue?

 Not realistic — not at Ticketmaster scale.
And that’s when it clicked:
A beautiful but heavy solution isn’t a real solution.

 It has to be instant. Reliable. Universal.

Result

09 - TESTING THE CONCEPT

I ran a comparative prototype test contrasting:
A: Original Ticketmaster flow
B: My POV + simplified pricing flow
Participants completed the same seat-selection task. To mitigate bias, 6 total flow completions (3 users × reversed order consecutively).
Rationale for Small Sample: Given the project's timeline (3 weeks) and zero resources, the goal was not statistical significance but to gather strong directional evidence and confidence scores necessary to greenlight future, large-scale A/B testing on the live product.

+54.5%

Seat Confidence

+21.95%

Overall Experience

+77.7%

Purchase Intent

66.7%

Preferred New Flow

Yet only 33.3% accepted 1–2 sec delays(which matched our assumptions)
Confirms lightweight section POV is the correct strategy.

10 - IMPACT OF THE REDESIGN

  • Decision-making becomes informed
    Users finally see what their money buys.

  • Trust increases
    Clear pricing reduces anxiety and second-guessing.

  • Performance stays stable
    Lightweight POVs work even during peak demand.

  • Users stop relying on external sites
    Everything needed is finally in one place.

  • The emotional experience improves
    The stress is gone — replaced with confidence.

  • Low Implementation Cost
    The lightweight nature of the solution ensures high ROI with minimal engineering effort. The projected time required for front-end integration (POV Card + Transparent Pricing Block) is estimated to be 4-6 sprints (approximately 8-12 weeks), which is negligible compared to the $140 Million potential GTV unlock.

11 - Reflection

This project taught me how to:

  • Design within real technical and performance constraints

  • Convert emotional pain points into actionable UX decisions

  • Validate ideas with directional metrics and user interviews

  • Communicate visually and narratively

  • Prioritize when everything feels important


If continued, I’d explore:

  • Testing across more devices & low bandwidth conditions

  • Allowing venues to generate POVs using lightweight generative AI

  • Crowdsourced image verification

  • Ultra-light 180° renders for complex sections

13 - Thank you

A simple problem.



A universal frustration.



A lightweight, human solution.

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